Today I was sitting at Barnes and Nobel Book store and drawing. This is a fun one that I came up with. His name is Karate Kip and Ninja Ned. They are bad-ass high school students who double as krime fighters. Not a very original concept, but the drawing was fun. Enjoy!
Wednesday, May 14, 2008
Saturday, May 10, 2008
Character Sketch of my friend Sarah - For "The Adventures of Sarah and Sergio" comic
Tuesday, May 6, 2008
Random Charicature
Friday, May 2, 2008
Curly Fry's Trick and Treat
Here is another drawing I did for "Diary of a Couch Potato". Dressing up on Halloween, for the Fry family, can be a difficult thing. Most years Curly Fry is either an Avocado, a pickel, the McDonalds McNugget, etc. But this year Curly decided to attempt a Mummy disguise. Well when you're a potato wrapped in toilet paper, it's easy to confuse the outcome. Enjoy,
Ursula Grew Hair
This is my first time ever attempting to create any CG hair using Maya. I figured that since I spent so much time modeling Ursula, that perhaps I should spend the time to figure out how to add hair to her. So these are my results. The hair, when rendered, is extremely lit with no shadow maps. I'm still trying to tinker around with the settings to figure out why the hair seems to glow, but it's still a mystery to me. I think it has something to do with the lighting system I had created to illuminate my character. The rendering is done using Maya's rendering software which isn't good at all. I am trying to get either Mentalray or Renderman to create a much better and much more defined render of the hair dynamics created. For now you will have to just accept what I have here since it's beyond my control. But keep in mind that I am working like a mad man to figure out a way to create nicer and more believable hair. It's all a work in progress. Enjoy.
Wednesday, April 30, 2008
Little Boy CG character
During my senior year at Cal Arts I took my first CG modeling class and this was my final character that I created for the semester. It was through that class where I began understanding the level of difficulty in CG modeling and the tedious process. But through that class I developed a fascination with MAYA and its seemingly endless capabilities that I want to learn. Today I decided to re-visit that character and fix things on him and add hair to his model. I fixed the lips and actually bridged the open gap between the upper and lower lip so that the character can actually shut his mouth without showing his teeth. I fixed his occipital portion of his head and rounded it a bit more. The original character took me about 3 days to finish. He was modeled with Polygons and his hair was created with Maya's hair dynamics. His teeth and tongue are also fully models which I will show on a later post. For now, enjoy what I have.
Friday, April 25, 2008
The Diary of a Couch Potato : Meet the Fry Family
Wednesday, April 23, 2008
Cowboy Kitt and Giddy-up Cow Dog
Today I was substitute teaching for a sixth grade class at Margarita Middle School and the kids in my class caught wind that I draw and that I use to work for Disney designing characters for their games. To make a long story short, the kids all started asking me to draw things for them. One little boy asked me if I could draw him a "Cowboy Kitty Cat" and I told him I would do it, but he would have to pick it up during lunch. This is the quick drawing that I came up with. I gave the little boy the original drawing; But not before I asked him to run it up to the office and Xerox me a copy of it. Here is the digital outcome of the drawing I did. The coloring was done with Photoshop CS3. I figured I would give 3D a little rest and show you that I can still draw the old school way. Hopefully tomorrow I can upload another cute drawing idea that a student wanted me to draw for him. Enjoy.
Saturday, April 19, 2008
Update
So here is an update of the last character I started modeling. I should be able to finish this guy tomorrow and start a whole new character this weekend. I'll try to rig this guy also and depending on time, may do a simple animation test with him. Enjoy,
Friday, April 11, 2008
Jiz Another Model
When I was a sophomore at Cal Arts I developed a film concept which was later called "Jiz one of them Days". I had developed a fun sperm character and thought it would be a cool idea to create a film around the idea of the dangers sperm face when leaving the body. I won't go to graphically in detail but it was a funny film which combined live action film editing with CG animation. I never finished the film because I didn't understand the concept of how to model or rig a character very well. So instead of building this detailed model that you see below, I decided to spend two weeks locked in my room learning the basics of 3D rigging, modeling, texture, lighting, and animation. After two weeks I came up with a very simple 3D film, about a minute and a half of animation that I did in my self teaching adventures of Maya. It's not the best film in the world but seeing as how I did it in about two weeks, I had no idea how Maya worked, and I taught myself how to use Maya with that film... I think I did a pretty damn good job.
Monday, March 31, 2008
Ursula Finished (Somewhat)
So here is the Ursula update. I actually finished modeling her on Saturday night, but I haven't had time to take rendered images of her and post them. Here they are now. This entire model took me about four full days on non stop work to finish. I really learned a lot about Maya just from doing this model. I think I'm becoming obsessed with the program... ha ha. I was going to model Ursula's hair in Maya, but as it turns out, her hair has to be done with Maya Dynamics which means I would have to create the hair on a separate cloned polygonal object layer copied from her scalp and using the Maya paint effects to paint the hair on and sculpt the hair curves that are created. Then I would have to render the hair as a separate layer from the body and composit the final rendered hair object , using Photoshop CS3, onto the final rendered body image of Ursula. I'm still going to do that but I wanted to move on to other models that I want to work on for my portfolio. I also still have to model the teeth and jewelry on Ursula; but I got the main part of the character here. I hope you like it. The lighting is done with one spot light which is the main light casting the shadows and two point lights. I turned on the ray tracing for the shadows and I think came out with a fairly decent render. I'm not really all that good with rendering or lighting, but given the fact that I'm still pretty new to Maya, I think I did a pretty decent and ambitious job here. But that's for you to decide and not me. My next project is going to be really fun actually. I next plan to try and recreate a realistic CG model of myself. I was going to do a full body model of me, but I decided to just do my face and maybe my torso. After that's done, then I may go in and do the legs... it depends on how much time I have. Anyway, here's is Ursula.
Wednesday, March 26, 2008
Ursula Update
So Ursula is gonna kill me... ha ha. But I'm having fun modeling her. It's been about two days of work and I've already got pretty far. I just have to model her hand, tentacles, hair, and jewelry and then she'll be all done. I'm still not sure how much time I'll have to rig her or create blend shapes for her. But I'll do my best. For now, enjoy what I've done. This is the result two days of non stop CG modeling. This is only a temporary basic texture that I added to her model using the basic Maya colors. I just did it to give this model the Ursula feel. Comments and suggestions are always welcome and appreciated. Enjoy.
Tuesday, March 25, 2008
"Poor Unfortionate Soul" - CG Ursula
So this week I decided to try and model Ursula from TheLittle Mermaid and this is what I got. It took me one day to model Ursula's head. I still have to do her ear and hair, but you can see what I have so far. This week I'll be modeling her body, and hopefully I'll have a chance to add some blend shapes to this model and make here blink talk and squint. We'll see where we go with this. But so far I'm having a fantastic time. Enjoy.
Tuesday, March 18, 2008
MAYA will be the death of me!
So in my efforts of trying to keep my progress up to date on my blog, I'm posting my accomplishment on my CG model since last I posted which was two days ago. I spent ALL of Sunday creating and refining that eye which was posted. And I spent ALL of Monday, again, locked in my room trying to further my CG character along as much as possible. One thing about working on the computer is that nothing is ever predictable. The act of actually modeling and creating a character isn't what's slowing me down. The bugs and errors that I encounter on Maya is what's slowing me down. But, non-the-less I suffer the love/hate relationship with maya and must carry that burden. I'm actually having a lot of fun with this character and learning a lot. One thing I love about maya is that it allows me creativity with how I construct a, or part of, a character. It allows me to see the body and certain material as shapes and forces me to decide on the quickest and most effective way to build that shape either by manual polygon building, or by cheating and constructing those shapes by importing already build shapes in maya and refining them to match your image. So yeah. I'm having a good time even though it's a pretty slow process. Today, however I'm not going to work on Maya... I'm giving myself a break and am going traditional and old school. I'm gonna go around with a sketchbook and draw. So maybe tomorrow I'll have one or two new drawings to post. Anyway, enjoy. And as always, comments are welcome and appreciated. Thank you so much for stopping by. There's a LOT about this character which I hate right now, so let the viewer of my work know that I will be refining and rebuilding a lot of things on this character that I don't like (such as the nose and mouth).
Monday, March 17, 2008
Too many things on my plate!!!
Wednesday, February 27, 2008
Taking online Flash classes
Tuesday, December 11, 2007
Eternal Re-Birth
So I finally did the colored version of my "Eternal Re-Birth" drawing. Below you will find the original uncolored version, and then the finished colored version. Any suggestions are welcome. Let me know which one you prefer.
Tuesday, November 13, 2007
Blue Sky Storyboard Test
A week ago Blue Sky Studio sent me an e mail asking me if I would take a storyboard test for their studio. I gladly accepted the test. The scenario that they gave me was as follows: Scene:
Sunday, November 11, 2007
Blue Sky
Saturday, November 3, 2007
School House Bulley
Here is another drawing that I did while substitute teaching for a High School math class. The students were all taking a math test, so I figured that while they were doing that quietly, I would draw something. And this is what I cam up with. It's a drawing of a bully fifth grader taking the lunches and the lunch money from the smaller Kindergartners. They're in line waiting to hand her their money/lunch. The actual drawing was done using a regular ball point pen. The coloring was all done on Photoshop CS2. I hope you like it.
- Sergio
Wednesday, October 31, 2007
School Kids and nothing to do
Here is a drawing I did during the prep. period of a Middle School Art class that I was substitute teaching for. I did the whole thing with a regular ball point pen on white paper and then I colored it using Photoshop CS2. There isn't
Monday, September 24, 2007
Bored in High School
Last week I started substitute teaching and it was a fantastic week. I really enjoy working with the kids. Today was my first time subbing for High School Students. It wasn't just any high school; It was the high school that I graduated from ten years ago.
Tuesday, August 28, 2007
Nature's Elements and how they connect us
I was talking with a friend the other day and we were touching the topic of the four elements of nature which are Earth, Air, Fire, Water. And we started connecting it to life and creating a giant circle. Anyway, in our chat I became inspired in how he explained the elements and I wanted to turn that explanation into an illustration of some sort. The drawing above is the result. I will be adding the final colored drawing some time this week, but for now enjoy the rough. The idea is that Fire breaths Air, Air breath water, water breaths earth, and earth creates life which is the heart of the person and where the circle connects back in full. I try to show the circle through morphing each element from flam to fluttering leavs in the wind, to water and vines wrapping around the human form.
Wednesday, August 22, 2007
Progress Report
So after SIGGRAPH I got inspired to continue playing around with MAYA and I also figure that I should refresh what I know about MAYA, modeling and Rigging. So I started modeling a character from Iron Giant last night. So between a few hours of work last night and a few hours of work this morning this is what I have so far. I'm still tweaking a lot and refining it a bit. But I'm actually having so much fun character modeling. So here's what I have so far. I'll show you the finished product as soon as it's done.
Friday, August 3, 2007
SIGGRAPH 2007
So this coming week I'm going to be going to SIGGRAPH 2007 to meet people, network, and hound someone for a job... LOL... I'm kind of nervous about it but I think I'm ready for it. So wish me luck. in the mean time here is a drawing I did about a society of kids who live in tree houses... it's for a concept I may try to develop later on. Enjoy.

Tuesday, July 31, 2007
Organic Doodle
The drawing above is of a monster grabbing for a butterfly. I did the drawing on paper and the coloring and details with Photoshop CS2. I wanted to give it a migical fantasy feel.
Above a drawing that I did while sitting at a book store trying to get inspired. I thought it came out looking pretty cool. It's supposed to represent a connection of Earth, Air, and water. The coloring was done using pen and Prismacolor Marker, and color boosted and finalized on Photoshop CS2.
Sunday, April 22, 2007
My Demo Reel
Here is my Demo Reel of the Animations I have done in 2D and 3D. A DVD reel comtaining the Demo Reel as well as the full length animated films will be sent upon requests. All 3D animation was done using Maya 6.0 or higher. The Demo reel was put together using Adobe After Effects and Adobe Photoshop CS 2. ">



























































































