Well seeing as how I never finished the film the way I wanted to finish it, I never showed my simple Maya project to anybody. Another friend at Cal Arts (Lissa) was on my case about wanting to see my sperm film and how I HAD to finish. Well I promised her that I would finish it, but I never did. So I decided today to start modeling my sperm character the way it was intended to look. Below you'll see what I have of the character so far. I think I'm really diggin' the fleshyness under the eyes. Below you'll find the drawings of the sperm character that I did at Cal Arts, and then below that you'll see the model I'm working on. It took me about an hour or two to get to the point that I'm at right now with the model using Maya 8, and doing a Polygonal modeling.
Above is the original drawing I came up for of the sperm character during my sophomore year at Cal Art.
The four pannel view of the CG model : Top, Perspective, Front, Side
The image above shows the topography of the face so far demonstrating the possibility for facial animation in the eyes and lids.
Comments and suggestions are happily accepted and appreciated. Enjoy.
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